Wednesday, June 25, 2014

How To Better Take Down That Tier 3 Tower

One thing you should always keep in mind is that its much easier to take a tier 1 than a tier 2 tower and its much easier to take a tier 2 than a tier 3 tower. And yet, they will all give your entire team gold when destroyed. This gold will help you eventually take out those tier 3 towers so its always better to make sure all the tier 1 and tier 2 towers are destroyed before you try to destroy a tier 3 tower.

Pro Tip: Try to get the last hit on a tower if there are no enemy heroes around. This will give you the same amount of reliable gold that all members of your team usually earns plus a bonus ~150 gold to you specifically for the last hit. Keep in mind that rax only give a bounty if you last hit.

Something I see quite often when my team is ahead and wants to take the tier 3 is that they are all grouped up in front of the tower just out of its attack range waiting for the next creep wave to tank the tower.

Now its definitely a good idea to wait for the creeps as the tower will passively regen if you attack it with none of your creeps around and while you might be able to overcome that regen with massive damage you'll be tanking the tower yourself and it'll probably be an inefficient trade of your hp for the tower hp.

If you've already taken down all the tier 1 towers and all the tier 2 towers but you are just chipping away at a single tier 3 tower you should push all the other lanes so that the creeps are pushing the enemy tier 3 tower in every single lane. Far too often I've seen enemy creeps alone take down one of our own towers as our team desperately chips away at a tier 3 before the entire enemy team pounces to defend.

This is a huge mistake. We made it this far in the game and are knocking at their base because of our level and gold advantage. If we are losing towers while simply chipping away at a tier 3 we are giving up our gold advantage and allowing the enemy to better defend their base. If any of the lanes are pushed close to any of our towers a single hero could push the lane out and against the enemy base. This protects our towers, secures our map control AND that hero is racking up creep waves of gold and experience to tack onto our advantage.

If all three lanes are pushed against the enemy base and we can still not do significant damage to any tier 3 tower in a decent amount of time then we've probably won but just haven't farmed enough. At this point we could be farming our own jungle, the enemy jungle and each of the three lanes. There is easily enough farm for all of our heroes in this case. In this scenario you really have already won the game, its just a matter of time before the game officially ends.

If all three lanes are pushed and you're able to farm the jungles well and the tier 3 tower is not coming down fast then you should definitely try to kill Roshan if he is available. The aegis of immortality is a great boon and may be just what's needed to effectively take the high ground. If nothing else it is better to have than just leave be.

Do not suicide with the Aegis but do try to bait out enemy nukes and stuns while within a one or a maximum of two screens distance from the rest of your team. If the enemy was able to focus down your team mate and burn the Aegis your team should still be able to jump in and take the on as their most valuable abilities will be on cooldown.

Get Your Farm!

1 comment:

  1. The regen is called backdoor protection, it is disabled with the presence of creeps, and it can be shut down when any T3 tower is attacked by creeps, which makes split push all the more sweet.

    Using your team mate to bait the enemy teams attacks and disablers is called initiation, could be nice to get some terminology man, is not that i am learning to play but if i am rusty and i want to see some new terminology, but i don't even see the really old one being mentioned, then i will get dubious.

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